Free Mobile Games

 Do you spend your free time playing games on your smartphone? Have you downloaded games in your phone? There are always two faces for a coin.

Mobile games are those that are played in your featured or smartphones. Starting with the basic snake games, these have evolved to be better with more realistic features. They are modified to show better graphics, with multiple player facilities (even from different places) and more. These games can be classified to premium and freemium. Premium games ask payment for downloading the app, while freemium ones are free to download but they ask for real cash to enter certain levels.

Mobile game players vary from bored old parents to enthusiastic teenagers to even small kids. They all have different options, like easy swipe games to the violent shooting ones. For old or middle-aged people there are games with lesser efforts like the easy finger swiping. There are location-based games, shooting games or even augmented reality games in the market for teenagers with a great adrenaline rush.

Location-based games have features that trace your location, connect it with the game and make your movement the main aspect of the game. In augmented reality games, your smartphone camera captures the images and through the screen, the game graphics help you to interact with your surrounding as well. These graphics are usually drawn and they move according to your movement.

Lovers of action packed movies and series can opt for shooting or war games, etc. There are many varieties of these in the stores, which are multiple players and allow you to interact and play with several players across the world. For growing children, there are many educational games that help them to improve their habits. Those games show the daily tasks they should follow or the daily habits they should acquire. There are games to improve their language as well.

Are these games on your smartphone worth wasting your time? Honestly, they are not. Most of them in the store are made just for profit and those freemium games often ask you to pay real money at crucial levels which leave you of no choice. Most of you spend your savings in these so-called free games, in a hurry to get to next level or to unlock the hardest one, etc.

Most of the games keep you addicted to them that while playing you just forget the time running by. There are many reports that show how a player gets addicted to these that they end up killing themselves or they get so hooked up in the phone that they meet with some sort of accidents.

Dungeons and Dragons 5th Edition - 3 Tips for New Dungeon Masters

 Your first few games of Dungeons & Dragons can be daunting, and doubly so if you've elected to fill the role of the Dungeon Master.

While at the table, the DM will need to fulfill multiple positions including coach, referee, and narrator. The following three tips will ease you into running the game and ensure that you and your players have an unforgettable experience playing the fifth edition of the world's greatest roleplaying game.

Start Small. Many Dungeon Masters want to create their own worlds and narratives, but crafting elaborate adventures and campaigns is an immense task early on and a rudimentary understanding of the rules can hinder the momentum necessary to drive a complex story and result in a disheartening first experience.

Whether running the introductory adventure The Lost Mine of Phandelver - found in the 5th Edition Starter Set - or an adventure you've made yourself, it's important to start small and allow yourself plenty of room to make mistakes.

Read the rules found in the Player's Handbook, pick an environment, choose a setting, read up on one or two types of monsters, and send your adventurers on a short quest that requires them to traverse this environment in order to interact with these monsters in this setting. Give them some gold and one or two pieces of equipment if they successfully complete the quest.

Leave Room for Improvisation. It's impossible to prepare for everything that your players are going to think up. Time spent fleshing out intricate backgrounds for the good people of Daggerford is wasted when your adventurers decide that they don't want to go to Daggerford, but instead would rather sleep in the woods on the outskirts of town. In order to save yourself from wasting hours, or even days, of preparation, you should avoid going into too much detail when creating non-player characters, locations, monsters, etc.

Give every non-player character you make a name and one or two defining features (such as a big scar on their right eye or six fingers on their left hand) so that players can easily identify them, but let the finer details come out while you're actually playing the game. Once a character, location, monster, etc. has shown up in your game, keep an index card with their name and key features - as well as what happened to them in the game - on hand for later sessions.

Stop. Collaborate and Listen. Often times new Dungeon Masters confuse their role as a litigator with that of a tyrant, but Dungeons & Dragons is a collaborative storytelling experience, with both the DM and the players contributing to what's happening in the narrative. Being responsible for creating the entirety of the world that your players inhabit is intimidating, but remember that you are all gathered together to play a game and have fun - yes, even the Dungeon Master.

Get into the habit of asking your players questions about their characters, such as "Having been here before, what's your impression of Baldur's Gate?" and "Have you fought bugbears before? If so, how did that go for you?" This gets players in the mindset of thinking about the world from their character's perspective and allows them to contribute to the world-building, taking some of the load off of you.

If you're really comfortable with your group, you can even field them questions like "What's a good name for a nervous shop owner?" and work together at the table to come up with a non-player character's foundation. The more you include your players in your world, the more invested they will become.

There's no limit to the number of tools available for a DM to consider, but keeping these three tips in mind will help any new Dungeon Master feel right at home.